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By flying colony modules to other planets, players will be able to create habitats that can support a small population of Kerbals. In addition to rockets and spaceplanes, players will be able to construct entire colonies. (Image credit: Private Division) (opens in new tab) Kerbal Space Program 2 will let you build space colonies The interstellar travel will initially be limited to a neighboring star called "Debdeb," with other star systems planned as later additions. Creative director Nate Simpson characterized the process as a mothership concept-building multiple vessels and attaching them to a larger superproject. It'll require building massive starships in orbital drydocks, with the assistance of resources from space colonies (more on that below). Interstellar travel will involve more than just slapping a bunch of high-tech rocketry onto your shuttles. Intercept Games is incorporating a suite of future-facing speculative propulsion technology that will allow you Kerbals to venture across the void between star systems. With mechanics arriving later in KSP2's early access development, you'll be able to leave the Kerbol System for distant stars with the addition of interstellar travel. In Kerbal Space Program 2, you'll be able to travel even farther into the final frontier.
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Kerbal Space Program 2 will feature interstellar travel
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